Civic science-fiction strategy · Coming Q4 2026

Every archive agrees.None of them match.

Lead a post-scarcity civilization through public petitions, missing records, and survey returns that arrive 0.8 seconds before they were sent. Read the evidence. Hear the dissent. Commit a policy—and keep the people who carry its cost in the record.

  • PlatformWindows PC
  • Release windowQ4 2026
  • StoreSteam
PUBLIC RECORD · CYCLE 10018
The real in-game Consensus Overview interface.
Native game captureConsensus Overview
Enter the record
ARCHIVE STATUS5 VALID VERSIONSWITNESS DISPUTES BOTHLOCAL VARIATION 80%FRAME HASH: VALID

The game

Material scarcity is solved.Attention, trust, and consent still limit action.

The Accord can print food, move habitats, and dispatch sentient starships. It cannot make an emergency decision legitimate by spending more. Every petition names who is asking, who can refuse, what evidence is missing, and what the delay costs.

01

Read the filing

Petitions arrive with testimony, audit trails, expiry windows, and stakeholders who disagree about what help authorizes.

REQUEST · EVIDENCE · STANDING
02

Challenge the forecast

Citizen Minds publish objections before commitment. Their reasons name custody, rights, delay, and the people a clean forecast left out.

DISSENT · RISK · PROVENANCE
03

Commit a policy

Spend mandate and attention, assign Minds, and accept the public consequences. No option protects every value at once.

MANDATE · ATTENTION · TRUST
04

Audit what happened

Later reports compare the forecast with the observed result. Harm, repair, and broken promises stay attached to the decision that produced them.

AFTERMATH · REPAIR · MEMORY
The real in-game diplomacy graph.
The real in-game signal analysis during Echo Rot.ARCHIVE CLOCK AHEAD OF WITNESS

The record changes

The first failure has an ordinary shape.

Opening

A neighbor requests aid.

The Unity of Orison arrives with overloaded clinics, contradictory instructions, and no shared authority that can sign for everyone. The immediate question is who can consent to rescue.

Threshold

Serenity misses a burst.

Every relay tests clean. No communications silence was filed. Her own timetable has not been late in a century. The Accord has no checklist for the remaining case.

Later

Valid records disagree.

Five custody records pass their seals and describe different hearing rooms. The archive clock is ahead of its witness. You still have petitions waiting for a decision.

Minds are citizens

Starships can advise you. They can also refuse.

Accord Minds carry surveys, habitats, rescue work, and public memory. Each has legal standing, a history with the people involved, and a reason for accepting or rejecting an assignment. Asking a Mind to enter a dangerous route is a civic request—not an equipment order.

  • Serenity of DawnExplorer Mind · survey rotation
  • Knife of MercyProtective fleet-Mind · outer safety
  • Glass OrchardArchive-Mind · memory provenance
  • The ContinuantCivic Mind · appeal-lane arbitration
The real in-game overview showing active Mind missions and public health signals.
Native game captureSeven Minds available. Six mission channels.

Native game captures

The interface is the public record.

These are current 1920×1080 captures from the Windows build. The same screens carry petitions, forecasts, dissent, expedition status, and the first visible failures of record agreement.

Release window confirmed

Coming Q4 2026

The Helios Accord is in development for Windows PC. Wishlist it now to receive Steam’s release notification; the same store page becomes the purchase page at launch.

Open the Steam pageSTEAM APP 4984920 · RELEASE WINDOW Q4 2026